Baptiste Hutteau

Software Engineer in Paris

Baptiste Hutteau

Drone Simulator SDK for Unreal Engine

A physics-first SDK for simulating multirotor drones inside Unreal Engine. Use it as a reusable C++/Blueprint toolkit to build your own simulators, tools, and games.

Features

  • ๐Ÿ”จModular drone parts: pick your own frame, battery, propellers, and motors, using assets.
  • ๐Ÿš Simulate high-fidelity physics (BEMT) or arcade physics.
  • ๐Ÿ•น๏ธ A PID controller that can be tuned.
  • ๐Ÿš€ High-frequency physics pipeline for multirotor drones.
  • ๐Ÿ›ธ Multiple flight modes: race/freestyle or stabilized
  • ๐Ÿ—๏ธ Built for extensibility: flight modes, physics models and controllers are classes, that you can swap or extend.
  • ๐ŸŽฎ Input and calibration support for drone RC transmitters (EdgeTX, DJI) and other HID devices.
  • ๐Ÿ‘ฉโ€๐Ÿ’ป Editor tooling for authoring airfoil data and inspecting flight logs.
  • You drop the plugin into an existing Unreal project and compose the pieces you need.